Archive for January, 2012

Team 6 Studios have presented the minimum and recommended system requirements for the PC platform.
The list of specifications your computer needs to match in order to run Rage can be viewed below.

Minimum System Requirements
OS:Windows XP
CPU : Intel 2 GHz dual core processor
GPU/Video Card: Nvidia GeForce 8600+ / AMD Radeon HD X2600+
Hard disk space: 16 GB
Sound: DirectX compatible Onboard Soundcard
Broadband Internet Connection
DirectX 9.0c
Supported Input Devices: Keyboard, Joystick, XBox Controller, Gamepad, Microsoft Controller for Windows
Additional Notes: Also supports Razer Hydra.

Recommended System Requirements
OS:Windows 7
CPU : Intel Quadcore Processor
Video Card: Nvidia GeForce GTX 590 / AMD Radeon HD 6970
Broadband Internet Connection
DirectX 9.0c
Hard disk space: 20 GB
Sound: DirectX compatible Soundcard
Supported Input Devices: Keyboard, Joystick, XBox Controller, Gamepad, Microsoft Controller for Windows
Additional Notes: Also supports Razer Hydra.


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Is your computer capable of Serious Sam 3: BFE? Check out the system specifications below. there are the minimum and recommended PC system requirements which owners of the platform need to fulfill in order to play Serious Sam 3: BFE as it’s intended.

Minimum System Requirements
Operating System: Windows XP 32-bit SP2
Processor: Dual-core from Intel or AMD at 2.0 GHz
GPU: nVidia GeForce 7800/7900/8600 series, ATI/AMD Radeon HD2600/3600 or 1800/X1900 series
Memory: 1GB / 4GB free hard drive space
Sound Card: DirectX9.0c Compatible Sound Card

Recommended System Requirements
Operating System: Windows 7 64-bit
Processor: Quad-core from Intel or AMD at 2.0 GHz
Video Card: nVidia GeForce 480/580 GTX, ATI/AMD Radeon HD 5870/6970
Memory: 4GB / 4GB free hard drive space
Sound Card: DirectX9.0c Compatible Sound Card


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The Sims 3 Generations System Requirements










The Sims 3 Generations System Requirements

Publisher: EA Games
Developer: The Sims Studio

Enjoy a whole spectrum of rich life experiences with your Sims! Start off in
the imagination-fuelled world of childhood and embrace the drama of the teen
years. Experience the complicated realities of adult life, then reap the
benefits of growing up in each life stage. A wealth of new options and
activities makes your Sims’ lives more meaningful than ever before, whatever
their ages. With new celebrations, dramatic life events, and all-new ways
for your Sims to express their creativity, The Sims 3 Generations lets your
Sims live life to the fullest!

Minimum System Requirements:

Operating System: Windows XP/ Windows Vista/ Windows 7
Processor: Intel Pentium 4 @ 2.0 GHz / AMD Athlon XP 2000+
Hard disk space: 6.3 Gb
RAM: 1 Gb
Video Card: 64 Mb @ nVidia GeForce FX 5900 / ATI Radeon 9500
Sound Card: DirectX Compatible
DirectX: 9
Recommended System Requirements:

Operating System: Windows Vista/ Windows 7
Processor: Intel Core 2 DUO @ 2.5 GHz / AMD Athlon 64 X2 5200+
Hard disk space: 6.3 Gb
RAM: 2 Gb
Video Card: 768 Mb @ nVidia GeForce GTX 260 / ATI Radeon HD 4850
Sound Card: DirectX Compatible
DirectX: 9


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The third time’s supposed to be the charm, at least according to the old adage, but in terms of Stuff packs for The Sims 3, it’s anything but. While the two previous add-on packs featured some interesting items that enhanced the game, Outdoor Living Stuff offers little to inspire the crafty constructors, savvy stylists and daring designers that make up the game’s core audience.

Taking Cookouts to Another Level

It’s outdoor “living” rather than outdoor “activity,” so keep that in mind when considering this collection. Instead of your Sims relaxing on a sofa, watching television, cozying up to the fireplace, or going to the fridge to fix a snack in the comfort of their homes, they can now relax on a lounge chair, watch television, cozy up to a fire pit, and open a mini-fridge to fix a snack outside the comfort of their homes. Most of the items here merely extend the same types of indoor comforts outside instead of including things unique to the outdoors. For some that might enough — but is it so wrong to want, well, a little more “exterior” content?

Outdoor Living Stuff‘s omissions are plentiful. For an outdoor set, you’d expect a number of trees, shrubs, flowers and rocks. You’ll get none of these, although you do get a stereo speaker inside rock-like casing. You’d also expect a variety of fence types, gates, pavers, terrain paints, arches and columns to, as the package states, “create the ultimate outdoor living space.” While there is a single gate and fence type, that’s about it as far as landscaping options go. You’ll also receive one dining table and umbrella type, so patio furniture isn’t a focus in this pack, either.

Hot Tub Party

Examples of the kitchen-type items in the set.

Image © Electronic Arts

There are no new pool objects — not even a diving board — nor are there storage options, recreational activities such as badminton or croquet, and playthings for the wee ones in your Sims family. A few new playground options, play houses, or swing sets would have been welcome, of course, but that wasn’t the focus of this release. So what is the focus, you ask? Based on the numbers, it’s hot tubs. You have five hot tubs to choose from in Outdoor Living Stuff, the most of any single building item included in the collection. So if you’ve dreamed of building a backyard filled with hot tubs of all shapes and sizes, you’re in luck. Mr. Hefner would be proud.

Sadly, the items apart from the hot tubs are a mix of what, huh, and are you kidding me? There’s too much here that resembles things already included in the base game. Yes, you get a massive stainless steel barbeque, an outdoor sink, a compact refrigerator, an island, and a cooking surface, but it’s really just a newfangled kitchen set with a brick base. You also have one widescreen television and two fireplace options, so you can also recreate an outdoor living room, although seating options are sparse in this pack — three upright chairs, one lounge chair, and a rather cute loveseat.

In This Case, More is Less

As with the contents found in previous stuff packs, all items offer three color variants. The 44 building-type items (132 if you count the variants) are grouped under the following categories: plumbing, appliances, surfaces, comfort, electronics, entertainment, lighting, fireplaces, fences, gates and decor. Yet all categories other than decor have, at most, five items. Decor features ten objects, from a lemonade pitcher and appetizer dish to a serving cart and two types of terrariums. None of these items are interactive, unfortunately, so they’ll just sit unused like a bowl of plastic fruit or your great grandmother’s china set.

Clothing options are similarly questionable. There’s only one hairstyle for a male and female Sim and a single shoe type for each gender. Females have four outfits, two tops, and two bottoms to choose from, while males have only three shirt styles and three bottoms. Despite the outdoor theme, you don’t get any hats, sunglasses, or swimsuits.

The Not-So-Great Outdoors

The lone female hairstyle.

Image © Electronic Arts

It would be nice if the developers behind these Stuff packs would show some consistency in their content, like offering a specific number of male and female outfits, hairstyles, accessories and building types so that consumers have a better idea of what they’re getting instead of making a blind purchase. There’s not even an instruction manual included, which is curious, since both Fast Lane Stuff and High-End Loft Stuff had them. Maybe the contents in this pack simply defy explanation.

Outdoor Living lacks the creativity and cohesiveness one expects from an official items pack to a high-profile game like The Sims 3, especially when you take into account what some of the community has uploaded to the Sims Store. If you are intrigued by the idea of moving a kitchen onto a patio, or if you believe that you can never have too many hot tubs, then this pack will be worth its asking price. Most will find there’s more fluff here than “stuff.”


FOR WINDOWS XP (Service Pack 2)

  • Pentium IV 2.0 GHz / Athlon XP 2000+ or equivalent
  • 1GB RAM of Memory
  • At least 300MB of hard drive space
  • 128 MB Video Card with support for Pixel Shader 2.0
  • The latest version of DirectX 9.0c

FOR WINDOWS VISTA (Service Pack 1)

  • Pentium IV 2.4 GHz / Athlon XP 2400+ or equivalent
  • 1.5 GB RAM of Memory
  • At least 300MB of hard drive space
  • 128 MB Video Card with support for Pixel Shader 2.0
  • The latest version of DirectX 9.0c


  • Intel Integrated Chipset, GMA X3000 or above (GMA 3-series or higher).
  • 2.6 GHz Pentium D CPU, or 1.8 GHz Core 2 Duo, or equivalent
  • 1.5 GB RAM (XP), 2 GB RAM (Vista)



NVIDIA GeForce series

  • FX 5900, FX 5950
  • 6200, 6500, 6600, 6800
  • 7200, 7300, 7600, 7800, 7900, 7950
  • 8400, 8500, 8600, 8800
  • 9300, 9400, 9500, 9600, 9800
  • G100, GT 120, GT 130, GTS 150, GTS 250, GTX 260, GTX 280, GTX 285, GTX 295

ATI Radeon™ series

  • 9500, 9600, 9800
  • X300, X600, X700, X800, X850
  • X1300, X1600, X1800, X1900, X1950
  • 2400, 2600, 2900
  • 3450, 3650, 3850, 3870,
  • 4850, 4870

Intel® Extreme Graphics

  • GMA X3x00 series (3-Series GMA), GMA 4-Series

Laptop versions of these chipsets may work, but may run comparatively slower. Standalone cards that are installed in vanilla PCI slots (not PCIe or PCIx or AGP), such as some GeForce FX variants, will perform poorly. Intel integrated chipsets featuring underclocked parts will not perform adequately.

Integrated chipsets such as the ATI Xpress and the NVIDIA TurboCache variants will have low settings selected, but should run satisfactorily.

Please note that attempting to play the game using video hardware that isn’t listed above may result in reduced performance, graphical issues or cause the game to not run at all.

The NVIDIA GeForce FX series is unsupported under Vista.




  • Mac OS X 10.5.7 Leopard or higher


  • Intel Core Duo


  • 2GB


  • 400MB of space


  • ATI X1600 or Nvidia 7300 GT with 128 MB of video RAM or Intel Integrated GMA X3100



NVIDIA GeForce series

  • 7300, 7600
  • 8600, 8800
  • 9400M, 9600M GT
  • GT 120, GT 130

ATI Radeon™ series

  • X1600, X1900
  • 2400, 2600
  • 3870
  • 4850, 4870

Intel® Graphics Media Accelerator (GMA)

  • GMA X3x00 series
  • Intel ® Graphics Media Accelerator (GMA) GMA 3-Series .

This game will not run on Mac systems with processor PowerPC (G3/G4/G5) or video cards with integrated GMA 950 series.


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Lord of the Rings: War in the North (PC)

Lord of the Rings: War in the North is the latest incarnation of all things Middle-earth. Developed by Snowblind Studios and distributed by Warner Bros, this RPG is a new story that runs in parallel with J.R.R. Tolkien’s The Lord of the Rings trilogy and is a game that centres around 3 playable characters. These are a human ranger, an elven mage and a dwarven warrior. These heroes form their own little fellowship (dwarf? – pun intended!) and are tasked by Strider/Aragorn to take on Agandaur, one of Sauron’s Lieutenants who can be found in, well – the North…

War in the North features real time combat, impactful character progression and a total focus on co-op play so this action RPG has all of the familiar trappings of the genre wrapped in the unique context of a classic fantasy novel.

When playing War in the North, we take control of a group comprising 3 warriors, either in multiplayer mode where two friends to take control of the other two fighters, or for those who have no mates, a single player game were the AI will control the other two fighters. Regardless of which of these options we choose, single or multi player, the game play is identical.

Once our sociability is decided we start the game with character selection. As stated above we have the choice of a dwarven warrior, an elven mage and a human ranger. As we expected this is a choice of a melee specialist, magic specialist, or range specialist Though it is worth noting that it is not possible to customise our characters at this point.

The main game then starts with a lengthy but charming cut scene which explains that Sauron’s war against Middle-earth effects all parts of it. Following on from an attack at Sarn Ford by the 9 Black Riders we go to Prancing Pony where we meet Strider/Aragorn a few days before Frodo arrives. We tell him of the attack and that the Black Riders met with Agandaur, one of Sauron’s Lieutenants. Our party of three is tasked with delaying the gathering of Agandaur’s army to the north, which gives Aragorn, Frodo and the rest of the hobbits a distraction that will help them to escape the Black Riders.

Plot established, quest given, we make our way out of the Prancing Pony into Bree, Fornost and beyond. On this journey the environments that we experience fall into two types, a safe hub, like Bree and a mission hub. In the safe hub we have access to shops, enabling us to buy new equipment or sell loot and this is also that place where we discover most of the side quests. Every safe hub has at least 1 side quest and like the commerce aspect of War in the North side quest are discovered by utilising the RPG aspect of the game and interacting with the NPC’s. It is also possible to chat with NPC’s simply to find out more information about the back story.

The mission hubs are revealed after some dialogue in the safe hubs andin this area we find ourselves mainly fighting with little character interaction taking place. The enemy are of classic Middle-earth variety, Goblins, Orcs, bigger Orcs, really big Orcs, Trolls, Giant Spiders, the Undead and a Dragon. Other than fighting, which is the main way to gain experience points, these places also have a lot of loot to steel and a large number of secrets place to find, some of which unlock side quests. Generally speaking the mission hubs have an on the rails dungeon crawler feel, while the safe hubs have a slightly more open feel.

Traveling between locations is done by accessing a unique in-game glowing light object and then clicking on desired location on a map of Middle-earth.

As mentioned before during all this jaunting around Middle-earth we are part of a three person group. We directly control a character and have the ability to switch between the others at set points, unless we are playing as multiplayer, in which case the other characters are occupied. Each character has a unique set of abilities as well as attributes that can be augmented by the equipment that we carry. Additionally our abilities can be improved upon by gaining experience, which is achieved in combat or by completing quests. Once we have gained enough experience we go up a level and then spend the points on stats and abilities. Characters that are not under human control do not automatically assign the points.

Graphics and Audio
The visual aspects of War in the North take their inspiration from the LOTR films and the vistas have a breath-taking cinematic quality. The main NPC’s like Gandalf, Aragorn, Gimli, Frodo, Bilbo, Legolas, Elrond and Arwen all look at lot like the actors that play them in Peter Jackson’s films, though Liv Tyler’s representation looks a bit rough.

Even the enemy we fight have a strong likeness to the recent Lord of the Rings films. The character modelling, faces and movement are excellent and the details and background are also extremely good, though static screenshots do not do them justive We were struck by the details of the falling leaves in one part of the first chapter and also the snow effects later on in the game as two particular highlights.

That said, visually, all is not well and could have been improved in two places. Firstly the characters have a tendency to put weapons and limbs through apparently solid objects and in some case levitate, fly (not a magic ability) and jump over huge areas. Secondly; while the details of the environments are great, they are repeated too frequently. The same tree or clump of grass will be next to five identical items orthe same broken step will be placed upon itself just round the corner from another identical set. While this didn’t bother us at first, as we don’t expect every aspect of the game to be uniquely rendered, by the end of the game it was very noticable. It meant that none of the environments felt much different from other which was a little disappointing.

Moving onto the audio, we found it to be near flawless. Voice acting is superb, again key characters sound a lot like the film actors and the music is enhancing but not distracting. The environmental sound effects are great; combat has a meaty crunch to it and the weather sound effects actually caused us to look out the window and check. On the down side, each special ability has an associated sound effect, this has its uses however can be somewhat annoying when frequently repeated.

User Experience and Conclusion
The great success of Tolkien’s The Lord of the Rings, in our opinion, is the connection of the reader with the characters plight and social interaction. While War in the North attempts to emulate this we found that our characters revealing very little in the way of any personality or reason for their quest. Therefore any sense of levity that appears in the books and subsequent films is all but absent in War of the North. This coupled with the game’s consequence free conversation system make it feel like a game focused more on the action aspect rather than the RPG.

This would be fine except for that fact that combat system is overly simplistic. Essentially it is a blend of melee and ranged combat, the ranger more adept at bow and arrow combat while the dwarf an expert axe wielder.Though they’ll each be able to lean the other way when necessary. Combat, both ranged and melee has three unlockable abilities, a light attack and a heavy attack. This means that combat consists of repeatedly pressing left mouse button, occasionally pressing 1, 2, or 3 and sometimes pressing right mouse button to finish the enemy or break their guard. It’s not all bad though because if we put together a string of hits we are rewarded with a limb severingly bloody deathblow that results in extra experience and explains the games 15 rating.

The other aspect of this game which we felt needed expansion is the lack of multiplayer or should that be single player? In essence multi or single play is the same and might well have benefitted from more of a distinction between the two. One example would have been to allow more control of the AI characters during the gameplay as this aspect is very limited.Despite the niggles and occasional graphics glitches there is no denying that the overall experience in War in the North is one of enjoyment, especially for fans of the franchise and as a result we still played this game until 4am and spend a couple of days existing on alarmingly brightly coloured corn snacks and coffee. It does have an engrossing playability despite the repetition and lack of character expansion so if you like action RPGs or are a fan of Tolkien and the fantasy genre then you will like Lord of the Rings: War in the North. 83%

Minimum System Requirements:
Operating System: Required: Windows XP, Windows Vista or Windows 7
CPU: Intel Core2 Duo 2.4 GHz or AMD 64 X2 4400 Processor
Memory: 2 GB RAM
Video Card: 2006 or later GeForce 8600 or Radeon HD 2600
Sound Card: 100% DirectX 9 compatible Audio Device
HDD: Installation requires 10 GB of free hard disk space
DVD-ROM drive
Input Device: Keyboard and mouse, or Xbox 360 wired controller
Microsoft DirectX 9
Internet connection required to activate the game on Steam®.

Recommended System Requirements (PC)
Operating System: Windows XP/ Vista/ Windows 7
CPU: Intel Core2 Duo 3 GHz or AMD X2 5000 or AMD Phenom X4 9600
Memory: 4 GB RAM
Graphics Card: GeForce 2xx Series or Radeon HD 6xxx series or greater.
DirectX 9 compatible Audio Device
Installation requires 10 GB of free hard disk space
8X Speed DVD-ROM drive
Keyboard and mouse, or Xbox 360 wired controller
Microsoft DirectX 9 is installed together with the game unless this or a more up to date version is already installed.
Broadband Internet Connection


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