Archive for October, 2011

In order for the game to run properly, your PC MUST meet or exceed these minimum requirements:

Operating System: Windows 95 / 98 / ME / 2000 / XP (Only)
Processor: Intel Pentium II 300 MHz (450 MHz recommended)
RAM: 128 MB (256 MB recommended)
Video Card: 4 MB DirectX 8.0 compliant SVGA graphics card (800×600 capable)
Sound Card: DirectX 8.0 compliant sound card
DirectX Version: DirectX 8.0
CD-ROM: 4x or better
Hard Drive Space: 750 MB free hard drive space
Peripherals: Windows compatible mouse and keyboard

Laptop video cards may work but are not supported

NOTICE: This game contains technology intended to prevent copying that may conflict with some CD-RW, DVD-RW, and virtual drives.


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FM 12 Review

Posted: October 30, 2011 in PC Game Review

fm 2011 thumbnail

In a pretend press conference, I’m being asked multiple choice questions by a faceless interviewer. It’s my first season in Football Manager 2011 and I intend to take it seriously. To help me see through the clinical stylings of the game’s UI, I imagine I’m being asked these questions by a beige PC wearing a reporter’s hat.

“Is this your dream job?” Yes, I suppose it is. If I had to tell a squad of man-children how to punt a ball around an enclosed grassy oblong, well, yes, I’d like to do it at Leicester City, my hometown team. But I’m being cagey – FM 2011 does its best to stamp the importance of media comments in keeping players sweet, and I don’t want to throw my new underlings off with fawning praise. “I won’t be commenting on that.”

You can set players to train specific skills – such as corner-taking.

Press conference concluded, I didn’t get much of a reaction. In my inherited squad, I see even my most valuable players aren’t really fussed – except veteran left-back Bruno Berner, who displays his thoughts on my appointment via a little green box next to his name. He’s worried about my relative inexperience.

Don’t worry, Bruno. In previous Football Managers I’ve taken Reading to a fourth place Premiership finish and I’ve won the FA Cup with High Wycombe. You stick to what you do best, Bruno – gently toddling up and down the left flank and missing too many tackles – and I’ll play FM the way I always have: Harry Redknapp with ADD. I’m a poacher, basing my team’s backbone around whatever’s available at the moment: I take the best players I can get for the transfer budget I’ve been handed and jam them into a system that doesn’t always fit their talents. Not pretty, but, in previous FMs, effective.

Mess with Bruno

Bruno’s misgivings are minor detractions from the traditional pillars of Football Manager: transfers, training and tactics. These elements remain – on the surface – near unchanged. The game’s transfer database is still a leviathan, detailed to the point of mania and so accurate that real talent scouts use it.

Training keeps the simple five-star system, but has also been fiddled to allow building of individual skills. Compulsive tweakers can now hone their game, getting players to develop new skills or focus on existing ones. For my own laissezfaire management, I just issued a happy “OK!” when any backroom staff suggested an individual training program – which seemed to pay off in attribute bonuses.

Manager McCormick puts this player in his place.

The ephemera, the touchy-feely talky stuff, has never made much of a dent on the series, previously draped over the game like an overlay. As Leicester’s manager, I clicked through screen after screen until I’d found the best players for the cheapest prices, forced them into a 4-4-2 and started the season. I sent my assistant to every press conference and dismissed out of hand the new backroom advice provided by my coaching staff.

Later, when Bruno came to complain about a lack of discipline in the squad, I tried to wave him off. I clicked on the nebulous “I’ll deal with it” option, and focussed on the next game. I wanted to get this pretend man out of my pretend office. “I don’t believe you,” he fired back. What? Don’t talk to me like that, you ingrate. “I am the manager of this club!” I said via the aggressive multiple choice option. Bruno stormed out, his morale arrow turning red and pointing down.

Unmarked, and with the goalie out of position, the Galway striker can’t miss… surely?

It was the beginning of the end for my Leicester squad. Bruno had identified an endemic problem, and my next few weeks were spotted with players complaining about discipline issues. I started losing, and morale slipped as I sent my assistant to deal with the press. My few successes came in the transfer market – FM 2011’s new agents are set up with their own traits, but all those I dealt with seemed to be easily bypassed by the simple act of asking what they wanted for their client’s services, knocking the wage slider down a few notches, then pressuring for a deal. Adding these agents adds a touch of realism to proceedings, but the general overhaul of the transfer system is a bigger update, managers now getting responses from prodded players with comforting speed and believable pay demands.

FM 2011 doesn’t do a good job of explaining how a problem can be fixed. Prior to and during a match, you’re offered single-sentence snippets of advice: “Cardiff don’t do well against 4-5-1 formations,” or “Aston Villa do well against high tempo teams”. The natural reaction is to head into the team instructions tab and jiggle the gauges. Against narrow teams, I flipped my game to play wider and still lost; against high tempo gangs I went for a containing philosophy, to frustrate opponents into knackering themselves. They’d just nick the ball and score. The only direct feedback is victory, a very specific event that – if read wrong – could cement a bad tactic. With so many variables, I got disheartened and flitted between concepts faster than my players could adapt to them.

“Prediction baffling”

I started lashing out wildly, fining players for getting yellow cards and screaming at them in the dressing room. With morale for my entire team ‘very poor’, I went on a sixgame losing streak, the longest in Leicester’s history. I was sacked.

In your overview check on next match, league tables, emails and more

The job market is tough for an ex-Sunday league footballer with six months of management and an unceremonious sacking on his CV. I could’ve started fresh, elbowed my way into a new team to fuck up in more interesting ways, but I decided I needed penance. Six months after I left Leicester, half an in-game year spent perusing the job boards, applying for jobs at clubs from Brazil to Bray Wanderers, I landed my second role – at Irish Premier League outfit Galway United.

Time to play things differently. I’d come to respect FM 2011’s two big innovations: media influence and player interactions, and went into my first press conference as Galway boss buoyed, ready for questions from all comers. First, who did I think would win the Irish Premier Division this year? Galway United, of course! I cheerily fielded all questions, loudly proclaiming this club I’d never heard of to be my dream assignment, and praising players who worked in banks and shops when they weren’t doing simple training drills.

It wasn’t until I got the feedback from the single local paper that I saw the problem. My time off had made me complacent, and I hadn’t checked Galway’s league standing: there was no mathematical way we could win the league. They ran the headline: “McCormick’s prediction baffling.”

This six-foot-four Dutchman has zero Tendency To Punch.

Luck of the Irish?

It nearly worked. Proclaiming my part-timers God’s gift to kicking little balls swelled their confidence. Throughout my team, little ‘PR’ symbols appeared, players pleased with my comments. Sifting through personality traits on individual stat screens, I spoke to players one by one, discussing problems with the flighty ones and asking the levelheaded ones for transfer advice. On my managerial overview screen the ‘player interaction’ bar slid upwards, my team’s morale rising with it.

Matches made sense as I got to know the capabilities of my squad. Tying together a truly incisive formation is still incredibly tough – demanding genuine football knowledge and an eye for numbers to know whether your new man is really better suited to playing the Trequartista role, whether other players have the passing skill to feed a Trequartista, or what the piss a Trequartista even is. But familiarity breeds victories, and FM 2011 rewards those who can pull specific statistics from memory and deploy their squad accordingly.

“At the end of the day it’s 11 men against 11 men…”

I was still relegated. Galway’s team was woeful, and support for me soon wavered after I found the ‘storm out of press conferences for no reason’ button. But morale rarely dropped below ‘okay’, and my performances were held up as ‘brave’ by the single news outlet that bothered to cover my games. A year down the line, the board were satisfied with the changes I’d brought to Galway United – much as I am with Football Manager 2011. Like the game, I’d ushered in a more communicative, reactive and complicated approach to the sport. It’s a style that isn’t to the tastes of the hands-off gaffer, but it’s the necessary state of football management – both real and computerised – in 2011.


PC Hardware Requirements:
OS - Windows XP/Vista/W7
Processor - XP : 1.4GHz or Faster; Vista/W7 : 2.0GHz or Faster
Supported Processors: Intel Pentium 4, Intel Core, AMD Athlon
Memory - XP : 512MB RAM; Vista/W7 : 1.0GB RAM
Hard Drive Space - 2GB
DVD-Drive - 4x Speed
Video Card - 128MB.
Supported Chipsets - Nvidia FX 5900 Ultra or greater; ATI Radeon 9800 or greater; Intel 82915G/82910GL or greater. 
 Earlier cards may only display 2D Match Viewer Mode and are not supported. Laptop versions of these chipsets 
may work but are not supported.
Sound Card - DirectX 9.0c compatible 
DirectX - Version 9.0c (included)
LAN - TCP/IP compliant
Input - Keyboard, Mouse.

Mac Hardware Requirements:
OS - OS X 10.5.8/10.6.x or higher
Processor - Intel Processor
Video Card - Nvidia Geforce 7300 GT or greater; ATI Radeon X1600 or greater.

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Battlefield 3 Review

Posted: October 30, 2011 in PC Game Review

The multiplayer juggernaut returns in rare form.

In the world of military shooters, there are few franchises that really set the bar and attract a devout following from game to game. Battlefield is one of these veterans of the genre, known for large maps allowing numerous tactics, large-scale destruction, and a plethora of vehicles. It’s been six years since the last numbered Battlefield game, though the Bad Company portion of the series has carried on the Battlefield tradition, albeit with a bit more black humor than the series has generally seen in the past. Now Battlefield has returned with Battlefield 3, and fans of the series or fans of great online multiplayer will not be disappointed. Gamers looking for a great campaign, however, will find this game wanting.


Online multiplayer is the main draw for any military shooter, and Battlefield 3 seems to recognize that very quickly. The number of modes in competitive multiplayer is a bit disappointing, with only six (but really just three) different multiplayer modes. Conquest and Conquest Large are like capture the flag with three different flags. Team compete to control any and all of the positions for as long as possible. Rush and Squad Rush use points to defend and destroy, advancing to new points if and when the first ones are destroyed. Finally, the old and always great Team Deathmatch and Squad Deathmatch make their return. Any of these modes can take place on one of nine very well-designed maps. These vary in size and atmosphere, but all offer great opportunities for ranged combat and close quarters, as well as the trademark destruction of the franchise. Buildings and cover can be demolished if applied the appropriate amount of prejudice (and ordinance), dramatically changing the layout of the map and the tactics used therein. Vehicles are also featured on nearly every map. Some smaller ones may only offer a Humvee or an APC, but larger maps will also offer up tanks, helicopters, jets, and more.

The most impressive aspect of Battlefield 3’s online multiplayer is the way the game rewards you for teamwork without shoving it down your throat. Laying down suppressive fire on enemies will blur their vision and decrease their accuracy, even if you’re not hitting them with a single bullet. If your teammate kills that enemy while they’re in this befuddled state, you’ll net yourself a nice XP bonus. Assists are granted based on how much damage you did to the enemy before their demise. Even spotting an enemy for your teammates will grant you a benefit. Each multiplayer class in Battlefield 3 also has gadgets that can be used to support your teammates such as throwing down med kits, reviving fallen comrades, or repairing damaged vehicles. Military shooters can’t usually walk the line between going all commando on your enemies (Call of Duty) and working as a team (MAG), but Battlefield 3 really finds the balance, making players of either orientation feel like they’re competitive and having a good time.

Battlefield 3

If you’re tiring of the competitive multiplayer, Battlefield 3 also offers a cooperative multiplayer, though it’s rather limited. There are only six cooperative missions, all based in campaign areas and loosely tying into the main campaign. Some may be as straight-forward as repelling an attack, while other require some stealth or even providing air support for infantry from a helicopter.These missions are significantly harder than the campaign, however. The enemies are smarter and tougher than in the campaign, even on normal difficulty. A partner that doesn’t communicate well will also harpoon a cooperative mission very quickly. Completing cooperative missions will unlock weapons and other unlocks for the competitive multiplayer and will require multiple playthroughs at varying difficulties to unlock them all, but still the limitation of only six missions is acutely felt. Speaking of that helicopter, it’s only during the cooperative and competitive online modes that you can actually pilot a flying vehicle, making the learning curve rather steep when you have real humans trying to shoot you down or getting angry when you keep crashing.

Finally, Battlefield 3 does offer a campaign, though it’s nothing to write home about. The story is derivative and generic, if very well acted. It’s framed through an interrogation and flashbacks as Sgt. Blackburn recounts his missions, a storytelling tactic already used in last year’s Call of Duty: Black Ops. The campaign is about six hours long, which is fine for a shooter, but it’s very linear and fails to show off the trademarks of Battlefield. There are some nice setpiece moments, but everything is very scripted. Even the destruction is all pre-planned. “Here’s an RPG. Shoot it here.” Most disappointing is the one jet sequence in the campaign. You don’t get to play the pilot, just the gunner using a heads-up display. The sequence is on rails. The campaign also takes itself too seriously. Completely gone is the black humor seen in the Bad Company series. While this may not be a Bad Company game, soldiers just aren’t serious as a heart attack 24/7. This made the campaign feel oppressive and heavy-handed in addition to tedious.

Battlefield 3

Probably the most touted innovation for Battlefield 3 is the Frostbite 2 engine. It is truly impressive, to say the least. The lighting effects, particle physics, wind blowing through the trees, debris effects and more are all tremendous. It is truly one of of the best-looking games to come around ever. These effects even add to the difficulty at times in very realistic ways. When a wall blows up, the ensuing dust cloud makes it difficult to tell left from right, let alone plant your cross-hairs on an onrushing enemy. What are truly striking in Battlefield 3’s visuals are the imperfections. I’m not talking about the VERY rare bugs like occasional color swaps or some rarely missed bullet detection. Oftentimes, games are too pretty, too shiny, and appear to be hermetically sealed. To get round this, many games may simply resort to filling the world with kipple: random piles of generic refuse to make the world look dirty. Battlefield 3 takes no such shortcuts. Weapons look like they’ve seen their time in battle. Tank treads and bullet holes riddle war-torn areas. Attention is paid to the smallest details to lend realism to every area. The sound design is no less impressive. Bullet fire reverberates off varying surfaces realistically, taking on the muffling qualities of going inside a concrete building or the deafening echo of running through an empty metal cargo container. Calling Battlefield 3 the best-looking and best-sounding game ever made wouldn’t be unfair qualifications.

The entire game is handled rather oddly, but not badly. Battlefield 3 requires Electronic Arts’ new digital distribution and game-launching software, Origin. While not as fully-featured as more established Steam, it performs admirably in the task. What’s odd is that launching Battlefield 3 from Origin opens a browser window. This window shows your stats and progression, checks for driver and plug-in updates, and is the home base for launching all three of the game’s modes. While rather odd and very unique, it is easy to use and means you’re not using as many resources until you actually launch one of these modes, though for computers on the lower-end of Battlefield 3’s requirements, running a browser window in the background could be taxing.

Battlefield 3

DICE knew what the majority of their players would gravitate towards and obviously focused their efforts accordingly: delivering a lackluster solo campaign, but an uncompromising multiplayer masterpiece. The Battlefield multiplayer isn’t for everyone. It’s more realistic, the bullets have more punch, coordinated efforts mean more than running and gunning, and knowing how to use vehicles and destruction can be just as key as accurate aiming. These things that may make it not for everyone are what make it great, though. The varied maps, vehicles, and destruction make for changing tactics every match, even if you’re replaying the same map with the same people over and over again. Battlefield fans, the game you’ve been waiting for has arrived in truly rare form. If you’ve never played a Battlefield game, Battlefield 3 is certainly the game to pop that cherry on.

*Note: at this time, the 3D support is not currently functioning, but DICE has promised a patch is inbound to enable it. A hands-on evaluation of the PC 3D support will follow once this patch goes live.

Minimum requirements for Battlefield 3

OS: Windows Vista or Windows 7
Processor: Core 2 Duo 2.4 GHz or Althon X2 2.7 GHz
Graphic card: DirectX 10 or 11 compatible Nvidia or AMD ATI card, ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher.
Graphics card memory: 512 MB
Sound card: DirectX compatibl sound card
Hard drive: 15 GB for disc version or 10 GB for digital version

Recommended system requirements for Battlefield 3

OS: Windows 7 64-bit
Processor: Quad-core Intel or AMD CPU
Graphics card: DirectX 11 Nvidia or AMD ATI card, Nvidia GeForce GTX 560 or ATI Radeon 6950.
Graphics card memory: 1 GB
Sound card: DirectX compatibl sound card
Hard drive: 15 GB for disc version or 10 GB for digital version

Suggested system requirements:
Quad Core i5 2.6 GHz, 4 GB RAM, graphic card 1 GB (GeForce GTX 560 or better), 20 GB HDD, Windows Vista/7.


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Find out the minimum and recommended system requirements for the NBA 2K12 pc game at this page.

Minimum System Requirements
OS:Windows XP SP2/Vista/Win 7
Processor: Pentium 4 2.4 Ghz Single Core processor or equivalent (2.8 Ghz for Vista)
RAM: 512 MB or more (1 GB for Vista)
Disc Drive: 8x or faster DVD drive
Hard Drive: 10.5 GB or more free space
Video CArd: Shader Model 3.0 support with 128 MB ATI x1300 or greater, NVIDIA 6600 or greater;
Sound: DirectX 9.0c compatible
Input: Keyboard or dual-analog gamepad
DirectX 9.0c or DirectX 10
Important Note: Game requires Internet connection for activation

Recommended System Requirements
OS:Windows XP SP2/Vista/Win 7
CPU: 3 GHz Dual Core processor or equivalent
Disc Drive: 8x or faster DVD drive
Hard Drive: 10.5 GB or more free space
Video: Shader Model 3.0 support with 512 Ram (Nvidia(R) Geforce(R) 7900 GT or better)
Sound: 100% DirectX 9.0c compatible sound card
Input: Dual-analog gamepad
DirectX 9.0c or DirectX 10

NBA 2K12 Gameplay


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Evil always find a way
Overlord II merupakan sequel game berjudul sama yang menjadi salah satu hits di console XBOX 360 tahun 2007 silam. Game ini masih bertema fantasy action adventure dengan sedikit bumbu RPG, yang meski agak kejam namun tetap disertai dengan humor-humor yang menghibur. Dalam Overlord II, telah hadir seorang Overlord baru beserta tentara Minions yang jauh lebih powerful untuk mengambil alih kekuasaan kerajaan dalam jalinan petualangan penaklukan wilayah dengan inspirasi dari kekaisaran Roma. [cut]


Jika di game pertamanya itu kita awal peran kita dimulai dari dalam peti mati kini dalam sequelnya tidak lagi. Dalam kelanjutannya ini di awal game kita berperan sebagai seorang anak kecil, putra dari Overlord IV karakter pertama dari game Overlord bersama istrinya Rose.

Bocah ini di sembunyikan ibunya di kota Nordberg . Ia dikenal sebagai Overlad sedangkan penduduk menjulukinya sebagai The Witch-boy. Ia tinggal sendirian di pegunungan bersalju kota Nordberg dimana para penduduk desa sangat takut dan benci kepadanya. Bocah ini berteman dengan beberapa minions yang membantunya saat dia teraniaya oleh para penduduk desa. Ia tidak mempunyai teman kecuali seorang gadis cilik bernama Kelda yang mengetahui kemampuan si bocah.

Kota Nordberg kini dikepung dan dikuasai oleh pasukan Glorious Empire, pasukan militer yang dikirim oleh Emperor Solarius, yang menentang segala bentuk sihir. Rezim Glorious Empire, adalah rezim yang jahat yang memperoleh kekuatan paska kejatuhan Overlord pertama. Untuk menyelamatkan kota, penduduk kota Nordberg memberitahukan perihal Overlad.

Si bocah inipun akhirnya berusaha kabur setelah bertarung habis-habisan melawan pasukan kerajaan ia tiba di danau es, dimana disana ia menemukan makhluk raksasa Yeti, si bocah beserta minions dan Yeti kembali terlibat pertempuran di danau es hingga akhirnya ia dan Yeti mengalami kecelakaan. Si bocah bersama Yeti tenggelam dan membeku di danau es itu.

Para minions kemudian membawanya ke Netherworld, disana telah menunggu Gnarl, sang tetua para minion sekaligus penasihat Overlord pertama. Gnarl mencairkan bongkahan es yang membekukan dan kemudian menobatkan si bocah sebagai Overlord yang baru.

Setelah dewasa saatnya membalas dendam, dengan dukungan pasukan minions kini sang Overlord baru memulai langkah-langkah penaklukan wilayah. Di mulai di kota Nordberg, hutan para Elf hingga ibukota kerajaan Glorious Empire.
Musuh-musuh yang akan kita hadapi bersama pasukan minions tidak hanya dari pasukan Glorious Empire saja melainkan juga pasukan Barbarian, pasukan Elves serta berbagai makhluk-mahkluk gaib dengan kekuatan sihir. Tak ada yang sanggup menghadapi sapuan pasukan minions yang brutal sekaligus kocak ini.


Fourth Overlord
Setelah ayahnya, the Third Overlord, terjebak dalam Infernal Abyss, ibunya, Rose, meninggalkan Tower karena ia berfikir disana bukat tempat yang tepat membesarkan anaknya, ia membawa si bocah dan menyembunyikannya di kota Nordberg. Beberapa tahun kemudian para minion kembali menemukannya hingga setelah terjadi insiden penyerangan pasukan kerajaan Glorious Empire mereka kembali membawa si bocah kembali ke Tower Netherworld dan menjadikannya Overlord baru, Fourth Overlord.

Gnarl adalah seorang brown Minion sekaligus tetua para Minion. Ia bertindak sebagai pembimbing dan penasihat Overlord.

Rose istri Third Overlord dan ibu dari Fourth Overlord.

Kelda adalah perempuan teman sepermainan semasa kecil Fourth Overlord ia menjadi mistresses setelah Overlord menguasai Nordberg.

Juno juga adalah salah satu perempuan yang menjadi mistresses Fourth Overlord.

Queen Fay
Queen Fay, yang belakangan diketahui sebagai Dark Fay atau Ghost Fay (spoiler).

Florian Greenheart
Florian Greenheart adalah pria dari ras elven tang merupakan seorang soldier of the Sanctuary, dialah yang selama ini menyamar sebagai Emperor Solarius.

Marius adalah tangan kanan Emperor Solarius dari Glorious Empire.

Borius adalah saudara Marius ia menjabat sebagai imperial governor of Nordberg.



Overlord dalam melakukan aksinya menggunakan armor set yang terdiri dari baju zirah, helm dan senjata (pedang, kapak, gada dll). Armor set ini bisa di upgrade di salah satu ruangan di Tower Netherworld. Lengan kirinya memiliki kekuatan magic berupa sengatan listrik, yang jika ditekan agak lama maka akan menyetrum lawan sedangkan bila dilakukan penekanan tombol dengan cepat dia akan memberikan effek ledakan-ledakan singkat yang sanggup melempar musuh.

Sebagaimana prequelnya Overlord adalah tuan dari para minion, ia bisa melakukan perintah apa saja dengan hanya menunjukan jari, memanggil minions berkumpul, maupun mengorbankan mereka untuk upgrade armor set.

Netherworld Heart Tower

Tower Heart Netherworld merupakan istana Overlord, seperti prequelnya, kita dapat melakukan berbagai hal disini :

a. Tempat berkomunikasi dengan Gnarl sang penasihat untuk langkah-langkah selanjutnya, serta sekaligus tempat teleport ke berbagai wilayah yang akan ditaklukan.

b. Mengupgrade dan mempercantik tower, ini dapat dilakukan dengan uang, serta berbagai item yang ditemukan dalam petualangan.

c. Mengupgrade Armor Set, dan menempa senjata baru. Dilakukan dengan sejumlah uang dan mengorbankan sejumlah minion yang sudah ditentukan jenisnya. Terdapat berbagai armor yang bisa kita gunakan dengan kemampuan masing-masing jenis armor yang berbeda.

d. Mengupgrade masing-masing jenis minions berdasarkan upgrade Tower serta menghidupkan minion lainnya.

e. Dalam Tower Heart Netherworld kita diperkenankan memiliki seorang nyonya, yang bisa diajak-ajak didalam kamar.

Domination route or Destruction route

Pada sequelnya ini tak ada lagi pembatasan keinginan untuk menjadi jahat atau baik seperti game pertamanya. Disini kita bebas melakukan apa saja, membunuh siapa saja apakah itu penduduk atau musuh maupun makhluk-makhluk tak berdosa seperti anjing laut. Meskipun nantinya akan ada percabangan cerita dimana kita akan dituntut untuk memilih salah satu pilihan Domination route atau Destruction route.

Penjelajahan wilayah sekarang tidak hanya sebatas daratan saja melainkan juga penjelajahan di wilayah perairan. Overlord beserta para minion nya kini bisa mengendalikan kapal. Mereka berlayar untuk menemukan wilayah-wilayah baru untuk ditaklukan.

Setiap wilayah pada umumnya memiliki habitat nya sendiri. Dan disertai dengan berbagai macam quest untuk kita selesaikan. Setiap penyelesaian quest dan pengumpulan berbagai item akan membuka berbagai upgrade di Tower Netherworld.


Minions dalam Overlord II tampil lebih cerdik, lebih brutal serta lebih lucu. Mereka siap dalam pertempuran kolosal menghadapi legion musuh yang terorganisir dengan berbagai taktik perang ala jaman Romawi. Dengan berbagai kemampuan uniknya mereka memporak-porandakan mental pasukan terlatih Glorious Empire.

Mereka akan melakukan apa saja yang diperintahkan oleh Overlord, seperti bertarung, membunuh, menghancurkan dan lain sebagainya. Kini selain bisa melengkapi diri dengan berbagai persenjataan dan item yang ditemukan sepanjang permainan, mereka juga memiliki kemampuan menunggang serigala dan makhluk lainnya. Di map Overlord II terdapat beberapa sarang serigala untuk ditunggai para minion.

Untuk meningkatkan jumlah pasukan minion maka setiap kita membunuh musuh, penduduk, elf ataupun berbagai makhluk seperti anjing laut, maupun makhluk kecil berjanggut seperti jenglot di area tertentu disepanjang permainan. Dengan melakukan ini maka kita dapat mensummon lebih banyak minion di lokasi yang disediakan. Para minion ini juga membantu dalam berbagai aspek dalam permainan seperti mengendalikan persenjataan artileri yang berhasil kita rebut dari pasukan musuh. Membantu mengumpulkan harta dan meruntuhkan kamp-kamp pasukan musuh.

Minions masih tetap hadir dalam empat tipe dasar dari unsur alam seperti prequel nya:

Coklat (unsur tanah) merupakan minion dengan kelebihan kekuatan, mereka menyelesaikan masalah dengan kekerasan saja.

Merah (unsur api) merupakan pasukan artileri, mereka memiliki kemampuan melemparkan bola-bola api.

Hijau (unsur udara) merupakan minion dengan kelebihan stealthy assassins, dengan kemampuan racun.

Biru (unsur air) tidak memiliki kemampuan bertarung yang bagus namun memiliki kelebihan dalam membangunkan para minion yang gugur.

Gallery Minions :


Tampilan graphic terlihat mengalami peningkatan dari game pertamanya. Game ini dikembangkan dengan perbaikan dari engine game pertama yang dikembangkan oleh developer-nya Triumph Studios.

Secara struktur graphic game ini tidak men-support FSAA, Overlord 2 menggunakan Anisotropic Filtering pada high settings. Nvidia’s Physx juga terintegrasi dalam game ini.

Jika video option di set pada low quality kita akan melihat tampilan graphic yang agak pucat dan kurang mendetail. Selain itu kabut pada jarak tertentu akan terlihat pixel nya dengan jelas.

Kualitas visual akan meningkat tentunya bila pengaturan dinaikan, Shadows menjadi terlihat, textures menjadi lebih baik dan efek cahaya serta refleksi animasi air akan tampil cukup memukau dilayar.

Dengan maximal settings, Bloom effect dan distortion effect dekat animasi api akan aktif. Sebagai contoh, di tanah yang diselimuti salju akan memantulkan sinar. Secara umum dapat disimpulkan bahwa untuk high quality textures game ini memiliki visual graphics yang cukup menawan.

Perbandingan setting graphic pada Overlord II




Perbandingan graphic Overlord dengan Overlord II


Overlord II

Audio dalam game Overlord II cukup bagus. Kita dapat mendengar berbagai dialog dan effek suara senjata dan magic sengan sangat jernih. Game ini diiringi sejenis musik khas rakyat eropa. Music score juga ditampilkan sangat bagus mengiringi tempo permainan sesuai aksi yang sedang berlangsung. Secara umum dapat disimpulkan alunan tata suara secara keseluruhan game ini lebih emosional dari yang pertama.

Overlord II dikembangkan oleh Triumph Studios Netherland, game ini telah di umumkan pembuatannya sejak 13 Agustus 2008, dan pada 23 Juni 2009 kemarin game ini secara resmi telah dirilis untuk Games For Windows, Xbox 360 dan PLAYSTATION®3 system.

Selain Overlord II juga dirilis game spin-offs untuk Nintendo yaitu Overlord Dark Legend untuk Wii dan Overlord Minions untuk NDS.

Dari berbagai aspek, Overlord II merupakan game yang sangat layak untuk dimainkan dimana game ini terasa cukup menghibur dengan jalinan cerita yang cukup menarik untuk diikuti. Ditambah dengan gameplay yang seru dan area penjelajahan yang cukup luas.

Score 8/10 terasa sangat pantas untuk game dengan konsep unik seperti Overlord II.

Overlord 2: Minimal system requirements
• OS: Windows XP SP2 / Vista SP1
• CPU: Pentium D with 3.4 GHz or appropriate AMD processor
• RAM: 1 GiByte
• Graphics card: Geforce 6800 / Radeon X1800XT
• HDD: 1.5 GiByte

Overlord 2: Recommended system requirements
• OS: Windows XP SP2 / Vista SP1
• CPU: Intel Core 2 Duo or Athlon 64 X2
• RAM: 2 GiByte
• Graphics card: Geforce 7900 GTX or Radeon HD 2600 XT
• HDD: 1.5 GiByte
• Creative X-Fi

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F1 Racing 2010 Free Review Game PC

Developer: Codemasters Studios Birmingham
Publisher: Codemasters
Genre: Racing
Release Date: 22-24 September 2010

Developer video game Codemaster kini tengah merancang video game generasi terbaru, balap mobil F1 2010 yang menurut rencana akan diluncurkan sekitar September mendatang.

Seperti biasa, ciri khas dari Codemaster adalah penggarapan yang serius terutama pada grafik yang semakin realistik. Video game F1 2010 akan menampilkan para pembalap terkenal seperti Lewis Hamilton, Fernando Alonso, Sebastian Vettel dan pembalap F1 lain lengkap dengan seluruh anggota tim dan sirkuit yang tampak nyata seperti balap F1 2010 yang asli. Inilah video game terbaru yang pasti akan ditunggu-tunggu para penggemar sport dan game balap.

Para perancang game di Codemaster menjanjikan tampilan terbaik untuk video game F1. Bukan sekedar mesin game seperti yang ada sekarang, tetapi lebih seperti sebuah simulator. Game versi terbaru ini sangat berbeda dengan Codemaster F1 2009 yang dikeluarkan untuk Nintendo Wii yang memang dirncanag untuk konsumen anak-anak dan casual gamers.

Codemaster sebelumnya telah populer dengan game dirt2 dan Grid. Kalau ingin tahu seperti apa game F1 2010 ini, anda sudah bisa melihat contohnya di Youtube.

Formula 1 2010 Minimum Requirements
Windows XP/Vista/7
DirectX 9.0c
Intel Core 2 Duo @ 2.4GHz or Athlon X2
1GB RAM (2GB for Vista)
Graphics Card: GeForce 7800 / Radeon X1800 or above
DirectX Compatible Sound Card or motherboard audio
Dual Layer Compatible DVD-ROM Drive
12.5 GB Hard Drive Space
Formula 1 2010 Recommended Requirements
Windows XP/Vista/7
DirectX 9.0c
Intel Core 2 Duo @ 2.66GHz or Athlon X2 4200+
Graphics Card: GeForce 9800 or ATI Radeon HD 4850 series
DirectX Compatible Sound Card or motherboard audio
Dual Layer Compatible DVD-ROM Drive
12.5 GB Hard Drive Space
Formula 1 2010 Supported Graphics cards
ATI Radeon x1800, x1900, x1950, HD2400, HD2600, HD2900, HD3XXX Series, HD4XXX Series, HD5XXX Series
NVIDIA Geforce 7800, 7900, 7950, 7950Gx2, 8400, 8600, 8800, 9600, 9800, 9800Gx2, GeForce 210, GT220, GTS250, GTX2XX Series, GTX4XX Series


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PES 2012 Review Spek

Posted: October 9, 2011 in PC Game Review

Sebagai penggemar Pro Evolution Soccer (ane sebelumya kenal ama Wining Eleven 4 di konsol PS1 ) saya sangat senang ketika mendengar kabar bahwa seri PES yang akan rilis mendatang jauh lebih Realistis dari seri sebelumnya,saya sendiri cukup puas dengan gameplay yang disematkan ke dalam PES sangat terlihat realistis,seri sebelumnya saja sudah realistis gimana nanti pas seri PES2012, heeeemmmmm……, jadi penasaran

Berikut sedikit ulasannya :

Seri Pro Evolution Soccer (PES) memang kerap menampilkan game sepak bola yang sangat menarik, begitu pun pada versi terbarunya. Konami mengklaim game ini bakal lebih realistis dan menantang.

Konami rencananya akan merilis PES 2012 untuk platform Xbox 360, PS3, PC, Wii, PSP dan PS2 di penghujung tahun 2011. Game ini juga secara ekslusif mendapatkan liga UEFA Champions dan UEFA Europa.selengkapnya

Ini dia first look  dari seri pes 2012 yang di luncurkan oleh Konami Digital Entertainment GmbH pada pertengahan mei lalu

Di dalam Pes 2012 ini telah di tanamkan gerakan-gerakan dan animasi baru serta tambahan visual dan elemen kontrol, dengan “jostling system” yang telah di sematkan kedalam permainan sebelumnya, para teknisi konami bekerja dengan keras untuk memperbaiki sistem tersebut untuk memastikan PES 2012 adalah sebuah pengalaman bermain bodycharge  dan reaksi fisik lebih hidup dan fleksibel untuk dimainkan, sedangkan kontrol dan  AI (Artificial Intelligence) telah dikerjakan ulang untuk memberikan reaksi yang lebih realistis dari sepakbola nyata.

PES 2012 dikalim menggunakan Artificial intelligence (AI) yang semakin pintar. Pemain dengan timnya akan terlihat lebih kompak, cepat beraksi ketika mendapat bola, dan semua itu dikemas dalam tampilan yang lebih alami.


* United States – November 2011 first week
* United Kingdom – October 2011 third or fourth week
* Japan – November 2011 second week
* Australia – End of November 2011
* Rest of Asia – The opening week of November 2011″

PES 2012, PC System Requirements :
* OS: Windows XP Service Pack 3 and above. Latest Direct X installed
* Video Cards: Nvidia GeForce 6600 and up, ATI Radeon X1300 and above
* RAM: 1 GB minimum. 2GB recommended
* Pentium 2.4 GHZ single core
* Available Disk Space of around 8 GB
* Sound Cards: DirectX 9c and up compatible

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Hard Reset is a sci-fi first-person shooter pc game developed and published by Polish studio Flying Wild Hog.This page explains the supported specs requirements for the best experience with Hard Reset, as well as the minimum requirements for using Hard Reset.

Minimum System Requirements:
Operating System: Windows XP/Vista/7
CPU: 2.5 GHz Intel Pentium 4 / AMD Athlon 64 Processor
Memory: 2 GB
Video card: 512 MB NVIDIA GeForce 8800GS / ATI Radeon HD 3870 or better
Sound Card: DirectX Compatible
DirectX: DirectX 9.0c
Hard Drive: 4 GB free hard drive space

Recommended System Requirements:
Operating System: Windows XP/Vista/7
CPU: Intel Quad Core 2.3 GHz / AMD Phenom II x4 2.5 GHz Processor
Memory: 3 GB
Video card: 512 MB NVIDIA GeForce 9800 GT / ATI Radeon HD 4870 or better
Sound Card: DirectX Compatible
DirectX: DirectX 9.0c
Hard Drive: 4 GB free hard drive space


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Driver San Francisco is an adventure driving video game developed by Ubisoft Reflections and published by Ubisoft. If you are planning to purchase a new computer to use with Driver San Francisco, we strongly recommend that the system you have meets or exceeds our minimum specifications.

Minimal Requirements
Operating System: Windows XP / Windows Vista / Windows 7
CPU: 3 GHz Intel Pentium D or 2.2 GHz AMD Athlon64 X2 4400+ Processor
Memory: 1 GB Windows XP / 2 GB Windows Vista – Windows 7
Graphics Card: 256 MB DirectX 9.0-compliant card with Shader Model 4.0 or higher
Sound Card: DirectX 9.0-compliant sound card
DirectX Version: DirectX 9.0
Hard Drive Space: 10 GB
Peripherals Supported: Keyboard, mouse, optional controller
Internet Connection: Temporary broadband connection required for one-time product registration at launch, permanent broadband connection for required for multi-player.

Recommended Requirements
Processor: 2.4 GHz Intel Core 2 Quad Q6600 or AMD Athlon II X4 620 or better
Memory: 4 GB
Graphics Card: 512 MB with Shader Model 4.0 or higher (*see supported list)
Sound Card: 5.1 sound card
Peripherals: steering wheel

*Supported Video Cards at Time of Release:
ATI RADEON HD 2600XT / HD 3000 / HD 4000 / HD 5000 / HD 6000 series
NVIDIA GeForce 8600GT / 9000 / 100 /200 / 300 / 400 / 500 series

Laptop versions of these cards may work but are NOT supported. These chipsets are the only ones that will run this game.

Peripherals supported: Wired and wireless X360 controller, Logitech Momo Racing Force Feedback steering wheel, Thrustmaster Rally GT Force Feedback Pro Clutch Edition steering wheel, Thrustmaster Ferrari GT 2-in-1 Force Feedback steering wheel, Thrustmaster Ferrari GT Experience 3-in-1 steering wheel, Thrustmaster Ferrari F430 Force Feedback steering wheel, Thrustmaster Universal Challenge 5-in-1 steering wheel.

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Please be advised that if your computer does not meet these minimum system specs, the FIFA 12 may experience errors, poor performance, or may not run at all.

Minimum System Requirements
CPU: Intel Core 2 Duo E6750 2.66GHz Processor or AMD Athlon II X2 245e
Operating System: Windows XP, Vista, Win7
Sound Card: DirectX 9, 10, 11 compatible
Video Card: NVidia GeForce 6800 or ATI Radeon X1600 at least, GeForce GTS 240 and Radeon HD 3870 recommenced
Hardware: Mouse and Keyboard
Network: Internet connection for online mode
Hard Drive: 6 GB to 12 GB


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